About us
We offer a wide range of professional audio solutions for your project. With a passion and love for everything game, music and audio related. We believe in taking the time to get to know you and your project to deliver high quality audio and music no matter the genre, style or platform.
Depending on the type of services needed, we will provide you with a flexible and customizable package that will fit the needs of your project and hopefully help make your game the best it can be. Sound, Service & Quality matters.
Previous Projects
Congratulations
Watch Video
PewDiePie
We mixed the music for the awesome track Congratulations by PewDiePie.
Crazy Sorting Factory
Guru Games
We did the sound design and music for Crazy Sorting Factory, developed by Guru Games. Crazy Sorting Factory is a high paced one button game where your reflexes and multitasking abilities will be put to the test as you try to send every cookie that comes your way into the correct container.
Tesla Coils
Watch Video
Magnetic: Cage Closed – Sound Example
Electricity is random, wild and unpredictable. Very important factors when creating this sound. Watch the film clip to see more in depth how it was done.
Spike Traps
Watch Video
Magnetic: Cage Closed – Sound Example
The low hissing sound from the sliding swords followed by the metallic bang when they hit the stop. The aim was to create a feeling similar to getting attacked by a snake. When you hear the hissing warning sound, it’s already too late. Watch the film clip to see more in depth how it was done.
The Seesaws
Watch Video
Magnetic: Cage Closed – Sound Example
The seesaws in Magnetic are large and made out of metal. It was important to make a dynamic sound that well represents the speed of which the seesaw is moving. Watch the film clip to see more in depth how it was done.
Metal Gates
Watch Video
Magnetic: Cage Closed – Sound Example
Each time metal scratches against metal a unique sound is generated. To achieve this, three audio channels were used for the sound event with different recorded loops, all with randomized starting times. Watch the film clip to see more in depth how it was done.
Main Doors
Watch Video
Magnetic: Cage Closed – Sound Example
This sound is built up from recordings of trains, a washing machine, chains dragged over metal, a ticking bicycle, drawers opening and closing, a camera lens motor and more. Watch the film clip to see more in depth how it was done.
Magnet Gun
Watch Video
Magnetic: Cage Closed – Sound Example
The Magnet Gun is the main tool you as a player have in the game Magnetic. My goal was to create a vibrant, responsive sound that also gives a clear indication of how much power is applied with the Magnet Gun. Watch the film clip to see more in depth how it was done.
Levers
Watch Video
Magnetic: Cage Closed – Sound Example
The sound of the levers is built up from recordings of metal scraping, door handles and and different door locks. Watch the film clip to see more in depth how it was done.
Glass Doors
Watch Video
Magnetic: Cage Closed – Sound Example
The motors struggle with opening the heavy unbreakable glass doors. Each time the door is opened, the hard working motors sound a bit different. Watch the film clip to see more in depth how it was done.
Flamethrowers
Watch Video
Magnetic: Cage Closed – Sound Example
The flamethrowers use three separate sound events – Open Hatch, Flame and Close Hatch. Watch the film clip to see more in depth how these were done.
Box Counters
Watch Video
Magnetic: Cage Closed – Sound Example
The box counters in Magnetic are mechanically built little machines with cogwheels and gears that tells how many boxes are left in the dispensers. The display consists of several metal plates in a row and to change the number they spin in a certain way. Watch the film clip to see more in depth how it was done.

Congratulations
Watch Video
PewDiePie
We mixed the music for the awesome track Congratulations by PewDiePie.

Play ABC, Alfie Atkins
Gro Play
We did the sound design and music for Play ABC, Alfie Atkins, developed by Gro Play.
Children love learning new things through play. This app stimulates children’s language learning skills by clearly connecting the function and purpose of letters in an experimental, playful way.
Available on App Store and Google Play

Animal Super Squad
Doublemoose
We did the sound design and music for this physics-based adventure game, with community driven content and endless replayability. Speed through a world full of dangers and bananas, find all the hats, or forget all that nonsense and just play other people’s stuff.
Available on Nintendo Switch, Playstation 4, Steam, App Store and Google Play

Gorbis Robotlabb – SVT Julkalendern 2017
Gro Play
We did the sound design for Gorbis Robotlabb – the Christmas calendar adventure app game, developed by Gro Play for for Swedish Television (Public Service, SVT) 2017.
Available on App Store, Google Play and Barnkanalen (svt.se)

Grow Forest
Gro Play
We did the sound design and music for Grow Forest, developed by Gro Play.
Ahh the forest, what a wonderful place! In this forest Banja and her friends are waiting for you to help her build a nice and thriving green community. Here you can both plant and cut down trees and use the wood to build houses and forest roads, plane planks, create your own comic books, renovate old buildings and lots of other fun stuff.
Available on App Store, Google Play and Amazon

Beep, beep, Alfie Atkins
Gro Play
We did the sound design and music for Beep, beep, Alfie Atkins, developed by Gro Play.
In this city builder educational game you help Alfie (Alfons Åberg) keep the world clean and use the recycled material to build roads, houses, shops, schools, parks and more! As the community grows you and Alfie help the citizens to do fun chores around the city. You get to clean windows, charge cars, go shopping, rake leaves, and even put out fires just like real firefighters.
Available on App Store and Google Play

Grow Life
Gro Play
We did the sound design and music for Grow Life, developed by Gro Play.
GROW LIFE is a unique game where both kids and parents can play together in a new way. Banja, Marianne and Fernando live together with their friends in a world with infinite possibilities in which kids and parents together create buildings, grow crops and take care of its inhabitants.
Available on App Store and Google Play

Crazy Sorting Factory
Guru Games
We did the sound design and music for Crazy Sorting Factory, developed by Guru Games.
Crazy Sorting Factory is a high paced one button game where your reflexes and multitasking abilities will be put to the test as you try to send every cookie that comes your way into the correct container.

Medusa’s Labyrinth
Guru Games
We did the sound design and music for Medusa’s Labyrinth, developed by Guru Games.
Medusa’s Labyrinth is a very short mythological first-person horror game set in ancient Greece. It takes myths and legends that have stayed with us for over 2000 years and mix them together with modern gameplay. The game let’s you explore murky catacombs and follow along a classic, tragic story.
Available for free on Steam

Magnetic: Cage Closed
Guru Games
We did the sound design and music for Magnetic: Cage Closed, developed by Guru Games.
Magnetic: Cage Closed is a first person puzzle game where the player manipulates magnetic forces to accomplish their goals. The mechanics are focused around a single tool: The Magnet Gun which allows you to create electromagnetic fields with either positive or negative charges. The game won the award for Best Technical Execution at the Swedish Game Awards 2014 and also got nominated for Best Audio Execution.
Available on Steam, Xbox One and Humble Store

Tesla Coils
Watch Video
Magnetic: Cage Closed – Sound Example
Electricity is random, wild and unpredictable. Very important factors when creating this sound. Watch the film clip to see more in depth how it was done.

The Spike Trap
Watch Video
Magnetic: Cage Closed – Sound Example
The low hissing sound from the sliding swords followed by the metallic bang when they hit the stop. The aim was to create a feeling similar to getting attacked by a snake. When you hear the hissing warning sound, it’s already too late. Watch the film clip to see more in depth how it was done.

Seesaws
Watch Video
Magnetic: Cage Closed – Sound Example
The seesaws in Magnetic are large and made out of metal. It was important to make a dynamic sound that well represents the speed of which the seesaw is moving. Watch the film clip to see more in depth how it was done.

Metal Gates
Watch Video
Magnetic: Cage Closed – Sound Example
Each time metal scratches against metal a unique sound is generated. To achieve this, three audio channels were used for the sound event with different recorded loops, all with randomized starting times. Watch the film clip to see more in depth how it was done.

Main Doors
Watch Video
Magnetic: Cage Closed – Sound Example
This sound is built up from recordings of trains, a washing machine, chains dragged over metal, a ticking bicycle, drawers opening and closing, a camera lens motor and more. Watch the film clip to see more in depth how it was done.

Magnet Gun
Watch Video
Magnetic: Cage Closed – Sound Example
The Magnet Gun is the main tool you as a player have in the game Magnetic. My goal was to create a vibrant, responsive sound that also gives a clear indication of how much power is applied with the Magnet Gun. Watch the film clip to see more in depth how it was done.

Levers
Watch Video
Magnetic: Cage Closed – Sound Example
The sound of the levers is built up from recordings of metal scraping, door handles and and different door locks. Watch the film clip to see more in depth how it was done.

Glass Doors
Watch Video
Magnetic: Cage Closed – Sound Example
The motors struggle with opening the heavy unbreakable glass doors. Each time the door is opened, the hard working motors sound a bit different. Watch the film clip to see more in depth how it was done.

Flamethrowers
Watch Video
Magnetic: Cage Closed – Sound Example
The flamethrowers use three separate sound events – Open Hatch, Flame and Close Hatch. Watch the film clip to see more in depth how these were done.

Box Counters
Watch Video
Magnetic: Cage Closed – Sound Example
The box counters in Magnetic are mechanically built little machines with cogwheels and gears that tells how many boxes are left in the dispensers. The display consists of several metal plates in a row and to change the number they spin in a certain way. Watch the film clip to see more in depth how it was done.
Contact
Contact
Information
Information
Vallgatan 37 Skara, Sweden
Vallgatan 37 Skara, Sweden